Element card · group Modded · atomic number 15,471, its rank
Event Testing
Offline 82.215.64.19:28024 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Event Testing?
Event Testing runs a procedural map of size 4,800 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.
What settings and rules apply on Event Testing?
The name of Event Testing carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is Event Testing based in?
Nothing about a region is published by Event Testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 82.215.64.19:28024.
What Rust version does Event Testing currently run?
On Linux, Event Testing is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Event Testing stay up, and how reliable is its uptime?
Right now Event Testing is offline, with its last appearance 42 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Wipe days
What is the wiping pattern on Event Testing?
Too few wipes are on record for Event Testing to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 20 hours ago.
Tags, lists
How should you read the tags on Event Testing?
These are the tags Event Testing makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): It runs build 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Event Testing come up?
These themed Rust Data Lab lists carry Event Testing: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Event Testing place?
Event Testing sits at #15,471 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on Event Testing tell you?
Event Testing is offline at the moment; the last sighting was 42 days 10 hours ago.
Getting on
How can you connect to Event Testing?
Open the console with F1 in Rust and type client.connect 82.215.64.19:28024. The Launch Rust button on this page does the same job through Steam.