Element card · group Modded · atomic number 6,506, its rank
4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test runs a procedural map of size 6,000 with seed 1234567890; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has 4Netplayers Jungle Server Test set, and what settings are in force?
No gather rate appears in the name of 4Netplayers Jungle Server Test. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
In what location does 4Netplayers Jungle Server Test sit?
No region is published by 4Netplayers Jungle Server Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 82.223.22.21:23400.
What Rust version does 4Netplayers Jungle Server Test currently run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Jungle Server Test uses. The protocol must match for you to join; Steam will update your game.
How reliably does 4Netplayers Jungle Server Test stay online?
4Netplayers Jungle Server Test is live as of now. About 9 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 29 September 2026.
How well does 4Netplayers Jungle Server Test perform?
The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 204,777 entities. Up to 4,390 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does 4Netplayers Jungle Server Test wipe, and how often?
Once a month is all 4Netplayers Jungle Server Test wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 20 hours ago the current world was made.
What does a typical wipe day on 4Netplayers Jungle Server Test involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.
Tags, lists
How should you read the tags on 4Netplayers Jungle Server Test?
These are the tags 4Netplayers Jungle Server Test makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does 4Netplayers Jungle Server Test appear in?
You will find 4Netplayers Jungle Server Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does 4Netplayers Jungle Server Test place?
Player hours over the last week put 4Netplayers Jungle Server Test at #6,506, inside the top 29% of ranked servers.
How many players does 4Netplayers Jungle Server Test have at the moment?
At the moment 4Netplayers Jungle Server Test has 1 of its 10 slots filled. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 17:00 UTC, when the average was 1 players.
Getting on
What steps get you onto 4Netplayers Jungle Server Test?
Open the console with F1 in Rust and type client.connect 82.223.22.21:23400. The Launch Rust button on this page does the same job through Steam.