Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group Modded · atomic number 10,438, its rank

Shane Test

Offline 82.35.171.159:28015 checked 4d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak 1
Rank · atomic number#10,438top 47%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct26 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:44 UTC4d ago 1 – running 1
Sat 24 Oct, 23:52 UTC4d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Shane Test?

Generated by the game, the map on Shane Test is procedural.

What rules has Shane Test set, and what settings are in force?

No gather rate appears in the name of Shane Test. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Shane Test sit?

Nothing about a region is published by Shane Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 82.35.171.159:28015.

What Rust version does Shane Test currently run?

On Windows, Shane Test is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Shane Test stay up, and how reliable is its uptime?

Right now Shane Test is offline, with its last appearance 4 days 2 hours ago. It was online for 7 of 168 hours in the last 7 full days, which is 4% uptime. The first sighting by Rust Data Lab was on 3 October 2026.

Wipe schedule

When does Shane Test wipe, and how often?

The record holds too few of Shane Test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 10 hours ago the current world was made.

How does Shane Test look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in.

Lists and tags

How should you read the tags on Shane Test?

gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Shane Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Shane Test come up?

You will find Shane Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does Shane Test compare with other servers in the rankings?

The seven-day player-hours table has Shane Test at #10,438, in the top 47% of ranked servers.

How many players does Shane Test have at the moment?

The last recorded sighting of Shane Test was 4 days 2 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

How can you connect to Shane Test?

You can connect by pressing F1 in Rust and entering client.connect 82.35.171.159:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.