Element card · group Modded · atomic number 6,168, its rank
[EU] Dawgs - Build Server
Online EU 82.38.2.150:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 28% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC15d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [EU] Dawgs - Build Server?
[EU] Dawgs - Build Server runs a procedural map of size 6,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
How is [EU] Dawgs - Build Server configured, and what rules apply?
Nothing in the name of [EU] Dawgs - Build Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does [EU] Dawgs - Build Server sit?
[EU] Dawgs - Build Server gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 82.38.2.150:28015.
What Rust version does [EU] Dawgs - Build Server currently run?
On Linux, [EU] Dawgs - Build Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [EU] Dawgs - Build Server stay online?
Right now, [EU] Dawgs - Build Server is reachable. The uptime it reports suggests it restarted roughly 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 October 2026.
Is [EU] Dawgs - Build Server known for smooth running?
In the last 48 hours, it averaged 240 server fps, with a low of 240. Buildings, deployables and everything else in the world added up to as many as 11,146 entities. Memory use peaked at 1,956 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on [EU] Dawgs - Build Server?
Too few wipes are on record for [EU] Dawgs - Build Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 12 hours ago.
How does [EU] Dawgs - Build Server look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 2 hours in.
Tags, lists
What should you understand from the tags [EU] Dawgs - Build Server carries?
The game's server browser reads the tags [EU] Dawgs - Build Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^c (Creative): No gathering here, just sandbox building of your choosing; ^k (Build server): Practise base design and construction; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): In the browser it sits under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [EU] Dawgs - Build Server appear in?
You will find [EU] Dawgs - Build Server on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does [EU] Dawgs - Build Server place?
Player hours for the past seven days give [EU] Dawgs - Build Server #6,168, #1,884 in Europe, and a place in the top 28% of ranked servers.
What does the current player count on [EU] Dawgs - Build Server tell you?
At the moment [EU] Dawgs - Build Server has 0 of its 50 slots filled. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 19:00 UTC, at 1 players.
How to join
What steps get you onto [EU] Dawgs - Build Server?
You can connect by pressing F1 in Rust and entering client.connect 82.38.2.150:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.