Rust Data LabData lab · live
Live readings Servers11,665 Players33,246 Populated2,811 Fresh wipes · 3h81 Sampled every 5 min

Element card · group Modded · atomic number 15,682, its rank

Smokeworks Apocalypse PvE

Offline 82.42.173.100:28015 checked 17d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,682top 71%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct14 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 00:35 UTC19d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Smokeworks Apocalypse PvE?

The map on Smokeworks Apocalypse PvE is procedural, made by the game.

What settings and rules apply on Smokeworks Apocalypse PvE?

Nothing in the name of Smokeworks Apocalypse PvE gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Smokeworks Apocalypse PvE sit?

No region is published by Smokeworks Apocalypse PvE. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 82.42.173.100:28015.

Which Rust version is Smokeworks Apocalypse PvE on?

Rust network protocol 2634 and build 167398 on Windows is what Smokeworks Apocalypse PvE uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Smokeworks Apocalypse PvE stay online?

Currently offline, Smokeworks Apocalypse PvE was last seen 17 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

Wipe schedule

When does Smokeworks Apocalypse PvE wipe, and how often?

The record holds too few of Smokeworks Apocalypse PvE's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 3 hours ago.

How does Smokeworks Apocalypse PvE look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on Smokeworks Apocalypse PvE?

These are the tags Smokeworks Apocalypse PvE makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Smokeworks Apocalypse PvE come up?

The Rust Data Lab lists that include Smokeworks Apocalypse PvE are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Smokeworks Apocalypse PvE place?

The seven-day player-hours table has Smokeworks Apocalypse PvE at #15,682, in the top 71% of ranked servers.

What does the current player count on Smokeworks Apocalypse PvE tell you?

The last recorded sighting of Smokeworks Apocalypse PvE was 17 days 6 hours ago, and it is offline now.

How to join

What steps get you onto Smokeworks Apocalypse PvE?

You can connect by pressing F1 in Rust and entering client.connect 82.42.173.100:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.