Rust Data LabData lab · live
Live readings Servers11,681 Players55,814 Populated3,378 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 4,171, its rank

Imperfect World - HARDCORE MODE PVE

Online 83.147.29.183:28015 checked 9m ago

teams off moddedoxidehardcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#4,171top 19%
Last wipe26d agono schedule published
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 36d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Th TheLastOfRust … 2
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  2. 2 Ni Nikki & Yuni H… 0
    Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 0/ 50
  3. 3 Al Alone & Afraid 3
    Alone & Afraid OC · no group limit · biweekly · 2 on average 3/ 50
  4. 4 Ev [BR/LATAM] Evo… 0
    [BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 0/ 50
  5. 5 Th TheLastOfRust … 1
    TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 1/ 100
  6. 6 Sh ShockRust | Bl… 157
    ShockRust | Blue | NoLimit no group limit · 155 on average 157/ 500

Quick answers

from the figures on this page

Settings and map

What map is in play on Imperfect World - HARDCORE MODE PVE?

The map on Imperfect World - HARDCORE MODE PVE is procedural at size 4,250, made by the game.

How is Imperfect World - HARDCORE MODE PVE configured, and what rules apply?

No gather rate appears in the name of Imperfect World - HARDCORE MODE PVE. The server publishes no limit on group size. Play runs as hardcore, Facepunch's toughest setting. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Imperfect World - HARDCORE MODE PVE sit?

No region is published by Imperfect World - HARDCORE MODE PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 83.147.29.183:28015.

What Rust version does Imperfect World - HARDCORE MODE PVE currently run?

Rust network protocol 2635 and build 168909 on Windows is what Imperfect World - HARDCORE MODE PVE uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Imperfect World - HARDCORE MODE PVE stay up, and how reliable is its uptime?

At the moment, Imperfect World - HARDCORE MODE PVE is online. According to the uptime it reports, the last restart was about 5 days 13 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Imperfect World - HARDCORE MODE PVE perform?

The last 48 hours show an average of 71 server fps and a minimum of 63. The maximum entity count was 113,448, covering buildings, deployables and all else in the world. Up to 5,285 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Imperfect World - HARDCORE MODE PVE?

Once a month is all Imperfect World - HARDCORE MODE PVE wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 26 days 15 hours ago the current world was made.

On Imperfect World - HARDCORE MODE PVE, what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Imperfect World - HARDCORE MODE PVE carries?

These are the tags Imperfect World - HARDCORE MODE PVE makes public for the server browser to read: gmhardcore (Game mode): The rules are hardcore, which is harsher; mp50 (Max players): 50 is the slot count; ts0 (Group limit): Teams are not available on this server; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Imperfect World - HARDCORE MODE PVE come up?

You will find Imperfect World - HARDCORE MODE PVE on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player counts

What position does Imperfect World - HARDCORE MODE PVE hold among Rust servers?

Player hours over the last week put Imperfect World - HARDCORE MODE PVE at #4,171, inside the top 19% of ranked servers.

What does the current player count on Imperfect World - HARDCORE MODE PVE tell you?

At the moment Imperfect World - HARDCORE MODE PVE has 0 of its 50 slots filled. The week's figures average 0 players and top out at 3. The busiest point in the last 48 hours came at 22:00 UTC, averaging 3 players.

Getting on

What steps get you onto Imperfect World - HARDCORE MODE PVE?

You can connect by pressing F1 in Rust and entering client.connect 83.147.29.183:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit http://dirtydevver.uk/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp50
Max players 50 is the slot count.
ts0
Group limit Teams are not available on this server.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.