Rust Data LabData lab · live
Live readings Servers11,674 Players57,845 Populated3,415 Fresh wipes · 3h99 Sampled every 5 min

Element card · group Modded · atomic number 7,557, its rank

CrypticRedHats Public Branch Development Server

Online 83.151.204.153:28015 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,557top 34%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5211:0015:0020:0000:0005:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608011:0015:0020:0000:0005:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 06:59 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 190
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  4. 4 Ru 404 RUST 2Х|ДЛ… 125
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  5. 5 Ru RustSpain.com … 12
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  6. 6 Ru 404 RUST 2Х|ДЛ… 52
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Quick answers

from the figures on this page

Settings and map

What map is in play on CrypticRedHats Public Branch Development Server?

CrypticRedHats Public Branch Development Server runs a procedural map of size 4,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on CrypticRedHats Public Branch Development Server?

No gather rate appears in the name of CrypticRedHats Public Branch Development Server. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In what location does CrypticRedHats Public Branch Development Server sit?

There is no region on record for CrypticRedHats Public Branch Development Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 83.151.204.153:28015 is the address it uses.

Which Rust version is CrypticRedHats Public Branch Development Server on?

Rust network protocol 2635 and build 168909 on Linux is what CrypticRedHats Public Branch Development Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is CrypticRedHats Public Branch Development Server for staying online?

At the moment, CrypticRedHats Public Branch Development Server is online. According to the uptime it reports, the last restart was about 21 hours ago. For the last 7 full days, 80 of 168 hours were online, giving 48% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is CrypticRedHats Public Branch Development Server known for smooth running?

Server fps averaged 44 over the last 48 hours, with 40 as the lowest. Buildings, deployables and everything else in the world added up to as many as 85,768 entities. Memory use peaked at 2,825 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does CrypticRedHats Public Branch Development Server wipe, and how often?

The record holds too few of CrypticRedHats Public Branch Development Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 3 hours ago.

What does a typical wipe day on CrypticRedHats Public Branch Development Server involve?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags CrypticRedHats Public Branch Development Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list CrypticRedHats Public Branch Development Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does CrypticRedHats Public Branch Development Server come up?

These themed Rust Data Lab lists carry CrypticRedHats Public Branch Development Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does CrypticRedHats Public Branch Development Server place?

The seven-day player-hours table has CrypticRedHats Public Branch Development Server at #7,557, in the top 34% of ranked servers.

How many players does CrypticRedHats Public Branch Development Server have at the moment?

Of 500 slots, 0 are taken on CrypticRedHats Public Branch Development Server right now. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 14:00 UTC, when the average was 2 players.

How to join

How can you connect to CrypticRedHats Public Branch Development Server?

In Rust, press F1 and enter client.connect 83.151.204.153:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/GevAn9jzCr.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.