Rust Data LabData lab · live
Live readings Servers11,647 Players39,332 Populated2,956 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Modded · atomic number 16,006, its rank

My Local Rust Server

Offline 83.221.15.151:28015 checked 26d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,006top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:16 UTC FW26d ago 0 – running 1
Wed 30 Sep, 18:28 UTC27d ago 1 – 1.2 days 0
Tue 22 Sep, 06:07 UTC35d ago 1 held half 8.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on My Local Rust Server?

Generated by the game, the map on My Local Rust Server is procedural.

What rules has My Local Rust Server set, and what settings are in force?

The name of My Local Rust Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts My Local Rust Server?

No region is published by My Local Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 83.221.15.151:28015.

Which Rust version is My Local Rust Server on?

On Windows, My Local Rust Server is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

Does My Local Rust Server stay up, and how reliable is its uptime?

Currently offline, My Local Rust Server was last seen 26 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on My Local Rust Server?

There is no next wipe to predict for My Local Rust Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 4 hours ago.

How does My Local Rust Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

How should you read the tags on My Local Rust Server?

These are the tags My Local Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Local Rust Server appear in?

You will find My Local Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does My Local Rust Server hold among Rust servers?

Player hours over the last week put My Local Rust Server at #16,006, inside the top 69% of ranked servers.

How full is My Local Rust Server right now?

No live signal from My Local Rust Server right now, which was last seen 26 days 3 hours ago.

Getting on

How can you connect to My Local Rust Server?

In Rust, press F1 and enter client.connect 83.221.15.151:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.