Rust Data LabData lab · live
Live readings Servers11,823 Players72,372 Populated3,652 Fresh wipes · 3h214 Sampled every 5 min

Element card · group Vanilla · atomic number 15,326, its rank

Liquid Rust

Online 83.223.207.138:28700 checked 10m ago

monthly wipes vanillapremium
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,326top 69%
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:28 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 411
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411/ 450
  2. 2 Ru Rusty Moose |E… 261
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average 261/ 300
  3. 3 Fa [EU East] Face… 91
    [EU East] Facepunch 4 EU · groups of 8+ · monthly · 169 on average 91/ 350
  4. 4 Fa [EU] Facepunch… 147
    [EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average 147/ 400
  5. 5 Ru Rustopia.gg - … 50
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 128 on average 50/ 200
  6. 6 Ru Rustafied.com … 85
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 127 on average 85/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Liquid Rust?

A procedural map of size 2,000 with seed 2147483647 runs on Liquid Rust, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Liquid Rust?

Nothing in the name of Liquid Rust gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Joining requires Rust's premium status. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Liquid Rust based in?

There is no region on record for Liquid Rust. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 83.223.207.138:28700.

What Rust version does Liquid Rust currently run?

Rust network protocol 2635 and build 168909 on Windows is what Liquid Rust uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Liquid Rust stay up, and how reliable is its uptime?

At the moment, Liquid Rust is online. The uptime it reports suggests it restarted roughly 6 days 17 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Liquid Rust hold a steady performance?

In the last 48 hours, it averaged 34 server fps, with a low of 8. The entity count reached 16,895, including buildings, deployables and all other world items. Memory use peaked at 1,984 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on Liquid Rust, and at what time?

Once a month is all Liquid Rust wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 19 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on Liquid Rust involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags Liquid Rust carries?

These are the tags Liquid Rust makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^q (Premium): Joining requires Rust's premium status. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Liquid Rust come up?

These themed Rust Data Lab lists carry Liquid Rust: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does Liquid Rust place?

The seven-day player-hours table has Liquid Rust at #15,326, in the top 69% of ranked servers.

How many players does Liquid Rust have at the moment?

Liquid Rust currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

How to join

What is the way to join Liquid Rust?

You can connect by pressing F1 in Rust and entering client.connect 83.223.207.138:28700, or by pressing Launch Rust here, which starts the game through Steam and joins for you. Joining requires Rust's premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^q
Premium Joining requires Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.