Rust Data LabData lab · live
Live readings Servers11,886 Players99,275 Populated3,950 Fresh wipes · 3h380 Sampled every 5 min

Element card · group Modded · atomic number 15,465, its rank

[ESP][PVE] TEST - PACIFIC WORLD

Offline 83.61.171.234:28015 checked 38d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,465no region published
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

How is [ESP][PVE] TEST - PACIFIC WORLD configured, and what rules apply?

Nothing in the name of [ESP][PVE] TEST - PACIFIC WORLD gives a gather rate. Group size is capped at 16 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is [ESP][PVE] TEST - PACIFIC WORLD based in?

Nothing about a region is published by [ESP][PVE] TEST - PACIFIC WORLD. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 83.61.171.234:28015.

On what Rust version does [ESP][PVE] TEST - PACIFIC WORLD operate?

On Windows, [ESP][PVE] TEST - PACIFIC WORLD is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [ESP][PVE] TEST - PACIFIC WORLD stay up, and how reliable is its uptime?

Currently offline, [ESP][PVE] TEST - PACIFIC WORLD was last seen 38 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 20 September 2026.

Wipe days

How often does a wipe happen on [ESP][PVE] TEST - PACIFIC WORLD, and at what time?

[ESP][PVE] TEST - PACIFIC WORLD's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 39 days ago.

Lists and tags

How should you read the tags on [ESP][PVE] TEST - PACIFIC WORLD?

These are the tags [ESP][PVE] TEST - PACIFIC WORLD makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts16 (Group limit): The team limit is 16; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [ESP][PVE] TEST - PACIFIC WORLD appear in?

The Rust Data Lab lists that include [ESP][PVE] TEST - PACIFIC WORLD are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does [ESP][PVE] TEST - PACIFIC WORLD hold among Rust servers?

The seven-day player-hours table has [ESP][PVE] TEST - PACIFIC WORLD at #15,465, in the top – of ranked servers.

How many players does [ESP][PVE] TEST - PACIFIC WORLD have at the moment?

No live signal from [ESP][PVE] TEST - PACIFIC WORLD right now, which was last seen 38 days 19 hours ago.

Connection

How can you connect to [ESP][PVE] TEST - PACIFIC WORLD?

Open the console with F1 in Rust and type client.connect 83.61.171.234:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts16,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts16
Group limit The team limit is 16.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build It runs build 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.