Element card · group Modded · atomic number 12,182, its rank
crabdance
Offline 83.9.161.61:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on crabdance?
A procedural map runs on crabdance, generated by the game.
What rules has crabdance set, and what settings are in force?
Nothing in the name of crabdance gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is crabdance based in?
Nothing about a region is published by crabdance. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 83.9.161.61:28015.
On what Rust version does crabdance operate?
On Windows, crabdance is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does crabdance stay online?
Right now crabdance is offline, with its last appearance 22 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 5 October 2026.
Wipes and resets
How often does a wipe happen on crabdance, and at what time?
Too few wipes are on record for crabdance to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 22 days 10 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on crabdance?
The game's server browser reads the tags crabdance publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does crabdance appear in?
These themed Rust Data Lab lists carry crabdance: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does crabdance hold among Rust servers?
crabdance sits at #12,182 for seven-day player hours, placing it in the top 54% of ranked servers.
What does the current player count on crabdance tell you?
crabdance is offline at the moment; the last sighting was 22 days 5 hours ago.
Connection
How can you connect to crabdance?
Open the console with F1 in Rust and type client.connect 83.9.161.61:28015. The Launch Rust button on this page does the same job through Steam.