Element card · group Modded · atomic number 11,478, its rank
crabdance
Offline 83.9.193.129:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on crabdance?
Generated by the game, the map on crabdance is procedural.
What settings and rules apply on crabdance?
The name of crabdance carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does crabdance sit?
There is no region on record for crabdance. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 83.9.193.129:28015.
Which Rust version is crabdance on?
On Windows, crabdance is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
Does crabdance stay up, and how reliable is its uptime?
Right now crabdance is offline, with its last appearance 11 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.
Wipes and resets
How often does a wipe happen on crabdance, and at what time?
Too few wipes are on record for crabdance to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 8 hours ago.
Where it appears
How should you read the tags on crabdance?
The game's server browser reads the tags crabdance publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does crabdance come up?
These themed Rust Data Lab lists carry crabdance: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does crabdance place?
Player hours over the last week put crabdance at #11,478, inside the top 53% of ranked servers.
What does the current player count on crabdance tell you?
No live signal from crabdance right now, which was last seen 11 days 6 hours ago.
Getting on
What steps get you onto crabdance?
You can connect by pressing F1 in Rust and entering client.connect 83.9.193.129:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.