Element card · group Modded · atomic number 12,937, its rank
crabdance
Offline 83.9.218.92:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on crabdance?
The map on crabdance is procedural, made by the game.
How is crabdance configured, and what rules apply?
No gather rate appears in the name of crabdance. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does crabdance sit?
Nothing about a region is published by crabdance. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 83.9.218.92:28015.
On what Rust version does crabdance operate?
On Windows, crabdance is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
How dependable is crabdance for staying online?
crabdance is not online at the moment; the last sighting was 10 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.
Wipes and resets
What is the wiping pattern on crabdance?
crabdance's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 19 hours ago.
Tags, lists
How should you read the tags on crabdance?
These are the tags crabdance makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does crabdance appear in?
You will find crabdance on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does crabdance compare with other servers in the rankings?
Player hours over the last week put crabdance at #12,937, inside the top 59% of ranked servers.
What does the current player count on crabdance tell you?
No live signal from crabdance right now, which was last seen 10 days 21 hours ago.
How to join
What is the way to join crabdance?
Open the console with F1 in Rust and type client.connect 83.9.218.92:28015. The Launch Rust button on this page does the same job through Steam.