Rust Data LabData lab · live
Live readings Servers11,686 Players49,072 Populated3,020 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Modded · atomic number 14,295, its rank

DropLaunch test server

Offline 84.107.123.191:28015 checked 3d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,295top 64%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep10 Oct15 Oct20 Oct25 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:26 UTC3d ago 0 – running 0
Sun 25 Oct, 18:29 UTC4d ago 1 – 0.8 days 0
Mon 19 Oct, 01:35 UTC11d ago 0 – 6.7 days 1
Sat 17 Oct, 17:45 UTC12d ago 1 – 1.3 days 0
Mon 12 Oct, 22:29 UTC17d ago 0 – 4.8 days 0
Sun 11 Oct, 18:37 UTC18d ago 0 – 1.2 days 0
Sat 10 Oct, 21:44 UTC19d ago 1 – 0.9 days 0
Sat 10 Oct, 00:07 UTC20d ago 1 – 0.9 days 0
Fri 9 Oct, 17:54 UTC20d ago 1 – 0.3 days 0
Fri 9 Oct, 11:18 UTC20d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on DropLaunch test server?

A procedural map runs on DropLaunch test server, generated by the game.

What settings and rules apply on DropLaunch test server?

No gather rate appears in the name of DropLaunch test server. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is DropLaunch test server based in?

There is no region on record for DropLaunch test server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 84.107.123.191:28015.

On what Rust version does DropLaunch test server operate?

On Windows, DropLaunch test server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does DropLaunch test server stay up, and how reliable is its uptime?

Right now DropLaunch test server is offline, with its last appearance 3 days 9 hours ago. For the last 7 full days, 5 of 168 hours were online, giving 3% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe days

When does DropLaunch test server wipe, and how often?

With no fixed rhythm, DropLaunch test server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 2 hours ago the current world was made.

What does a typical wipe day on DropLaunch test server involve?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags DropLaunch test server carries?

The game's server browser reads the tags DropLaunch test server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DropLaunch test server appear in?

You will find DropLaunch test server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does DropLaunch test server compare with other servers in the rankings?

DropLaunch test server sits at #14,295 for seven-day player hours, placing it in the top 64% of ranked servers.

What does the current player count on DropLaunch test server tell you?

The last recorded sighting of DropLaunch test server was 3 days 9 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

How to join

What is the way to join DropLaunch test server?

In Rust, press F1 and enter client.connect 84.107.123.191:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.