Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h42 Sampled every 5 min

Element card · group Modded · atomic number 16,026, its rank

TestServer

Offline 84.133.6.143:28015 checked 27d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#16,026top 67%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep1 Oct2 Oct4 Oct5 Oct7 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 15:44 UTC28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 183
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  6. 6 Ru 404 RUST 2Х|ДЛ… 50
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Quick answers

from the figures on this page

Server setup

What map is in play on TestServer?

A procedural map runs on TestServer, generated by the game.

What rules has TestServer set, and what settings are in force?

The name of TestServer carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is disabled.

About the server

Which location is TestServer based in?

Nothing about a region is published by TestServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 84.133.6.143:28015.

Which Rust version is TestServer on?

Rust network protocol 2633 and build 165217 on Windows is what TestServer uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is TestServer for staying online?

Currently offline, TestServer was last seen 27 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 29 September 2026.

Wipe schedule

How often does a wipe happen on TestServer, and at what time?

TestServer's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 days ago the current world was made.

How does TestServer look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on TestServer?

These are the tags TestServer makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does TestServer appear in?

These themed Rust Data Lab lists carry TestServer: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does TestServer place?

The seven-day player-hours table has TestServer at #16,026, in the top 67% of ranked servers.

How many players does TestServer have at the moment?

TestServer is offline at the moment; the last sighting was 27 days 23 hours ago.

Getting on

How can you connect to TestServer?

You can connect by pressing F1 in Rust and entering client.connect 84.133.6.143:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.