Rust Data LabData lab · live
Live readings Servers11,840 Players88,651 Populated4,028 Fresh wipes · 3h156 Sampled every 5 min

Element card · group Modded · atomic number 10,772, its rank

Forkes Testserver

Offline 84.134.48.114:28015 checked 3d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average1peak 1
Rank · atomic number#10,772top 48%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Forkes Testserver?

Generated by the game, the map on Forkes Testserver is procedural.

What rules has Forkes Testserver set, and what settings are in force?

Nothing in the name of Forkes Testserver gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Forkes Testserver?

No region is published by Forkes Testserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 84.134.48.114:28015.

Which Rust version is Forkes Testserver on?

Rust network protocol 2635 and build 168909 on Windows is what Forkes Testserver uses. The protocol must match for you to join; Steam will update your game.

Does Forkes Testserver stay up, and how reliable is its uptime?

Currently offline, Forkes Testserver was last seen 3 days ago. For the last 2 full days, 0 of 48 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 25 October 2026.

Wipe schedule

How often does a wipe happen on Forkes Testserver, and at what time?

The record holds too few of Forkes Testserver's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 5 hours ago.

Where it appears

What should you understand from the tags Forkes Testserver carries?

gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Forkes Testserver publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Forkes Testserver come up?

These themed Rust Data Lab lists carry Forkes Testserver: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Forkes Testserver hold among Rust servers?

Player hours over the last week put Forkes Testserver at #10,772, inside the top 48% of ranked servers.

What does the current player count on Forkes Testserver tell you?

The last recorded sighting of Forkes Testserver was 3 days ago, and it is offline now. The week's figures average 1 players and top out at 1.

Connection

How can you connect to Forkes Testserver?

You can connect by pressing F1 in Rust and entering client.connect 84.134.48.114:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.