Rust Data LabData lab · live
Live readings Servers11,621 Players36,954 Populated2,901 Fresh wipes · 3h57 Sampled every 5 min

Element card · group Modded · atomic number 13,911, its rank

Ricky's Test Server

Offline 84.135.40.166:28015 checked 24d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,911top 61%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep4 Oct7 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:36 UTC24d ago 1 – running 1
Sat 3 Oct, 00:29 UTC25d ago 1 – 0.8 days 0
Wed 23 Sep, 00:27 UTC35d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What rules has Ricky's Test Server set, and what settings are in force?

Nothing in the name of Ricky's Test Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Ricky's Test Server sit?

Nothing about a region is published by Ricky's Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 84.135.40.166:28015.

On what Rust version does Ricky's Test Server operate?

Rust network protocol 2634 and build 166652 on Windows is what Ricky's Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Ricky's Test Server for staying online?

Currently offline, Ricky's Test Server was last seen 24 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 22 September 2026.

Wipes and resets

How often does a wipe happen on Ricky's Test Server, and at what time?

No next wipe can be predicted on Ricky's Test Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 6 hours ago.

How does Ricky's Test Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on Ricky's Test Server?

The game's server browser reads the tags Ricky's Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Ricky's Test Server appear in?

These themed Rust Data Lab lists carry Ricky's Test Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Ricky's Test Server compare with other servers in the rankings?

Ricky's Test Server sits at #13,911 for seven-day player hours, placing it in the top 61% of ranked servers.

How full is Ricky's Test Server right now?

No live signal from Ricky's Test Server right now, which was last seen 24 days 6 hours ago.

Connection

What is the way to join Ricky's Test Server?

In Rust, press F1 and enter client.connect 84.135.40.166:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.