Rust Data LabData lab · live
Live readings Servers11,684 Players38,205 Populated2,919 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 11,188, its rank

Private Squad Server [One Grid]

Offline 84.160.183.25:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 16 6% full Room to join
7-day average1peak 1
Rank · atomic number#11,188top 50%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:09 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings and rules apply on Private Squad Server [One Grid]?

The name of Private Squad Server [One Grid] carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Private Squad Server [One Grid]?

There is no region on record for Private Squad Server [One Grid]. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 84.160.183.25:28015.

Which Rust version is Private Squad Server [One Grid] on?

On Windows, Private Squad Server [One Grid] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Private Squad Server [One Grid] stay online?

Right now Private Squad Server [One Grid] is offline, with its last appearance 2 days 1 hours ago. For the last 2 full days, 2 of 48 hours were online, giving 4% uptime. It first appeared to Rust Data Lab on 26 October 2026.

Wipes and resets

How often does a wipe happen on Private Squad Server [One Grid], and at what time?

Private Squad Server [One Grid]'s wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 2 hours ago.

On Private Squad Server [One Grid], what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on Private Squad Server [One Grid]?

These are the tags Private Squad Server [One Grid] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): It has 16 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Private Squad Server [One Grid] come up?

The Rust Data Lab lists that include Private Squad Server [One Grid] are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does Private Squad Server [One Grid] compare with other servers in the rankings?

Private Squad Server [One Grid] sits at #11,188 for seven-day player hours, placing it in the top 50% of ranked servers.

How full is Private Squad Server [One Grid] right now?

No live signal from Private Squad Server [One Grid] right now, which was last seen 2 days 1 hours ago. The week's figures average 1 players and top out at 1.

Getting on

How can you connect to Private Squad Server [One Grid]?

Open the console with F1 in Rust and type client.connect 84.160.183.25:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp16
Max players It has 16 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.