Element card · group Modded · atomic number 16,527, its rank
Test
Offline 84.166.201.192:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What rules has Test set, and what settings are in force?
Nothing in the name of Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Test?
No region is published by Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 84.166.201.192:28015 is the address it uses.
On what Rust version does Test operate?
On Windows, Test is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Test stay up, and how reliable is its uptime?
Right now Test is offline, with its last appearance 32 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 22 September 2026.
Wipes and resets
What is the wiping pattern on Test?
Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 8 hours ago.
Where it appears
How should you read the tags on Test?
These are the tags Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Test appear in?
The Rust Data Lab lists that include Test are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Test place?
Player hours over the last week put Test at #16,527, inside the top 71% of ranked servers.
What does the current player count on Test tell you?
No live signal from Test right now, which was last seen 32 days 17 hours ago.
How to join
How can you connect to Test?
Open the console with F1 in Rust and type client.connect 84.166.201.192:28015. The Launch Rust button on this page does the same job through Steam.