Element card · group Modded · atomic number 15,071, its rank
okak67
Offline 84.22.223.103:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on okak67?
The map on okak67 is procedural, made by the game.
What rules has okak67 set, and what settings are in force?
No gather rate appears in the name of okak67. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is okak67 based in?
There is no region on record for okak67. Rust Data Lab shows a server's stated location, not a verified position of the machine. 84.22.223.103:28015 is the address it uses.
What Rust version does okak67 currently run?
On Windows, okak67 is running Rust network protocol 2632 and build 161125. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does okak67 stay online?
Currently offline, okak67 was last seen 43 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.
Wipes and resets
When does okak67 wipe, and how often?
The record holds too few of okak67's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 62 days 17 hours ago.
Where it appears
Which meanings sit behind the tags on okak67?
These are the tags okak67 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does okak67 appear in?
These themed Rust Data Lab lists carry okak67: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does okak67 hold among Rust servers?
Player hours over the last week put okak67 at #15,071, inside the top – of ranked servers.
How full is okak67 right now?
No live signal from okak67 right now, which was last seen 43 days 16 hours ago.
How to join
What is the way to join okak67?
Open the console with F1 in Rust and type client.connect 84.22.223.103:28015. The Launch Rust button on this page does the same job through Steam.