Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 15,876, its rank

Wizla's Test Server

Offline 84.67.167.117:28015 checked 20d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,876top 72%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 23:14 UTC21d ago 1 – running 0
Sun 20 Sep, 22:56 UTC39d ago 1 held half 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What rules has Wizla's Test Server set, and what settings are in force?

The name of Wizla's Test Server carries no gather rate. Groups top out at 8 players, the default for the game. build & creative is the game mode, building sandbox, gathering off. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is off: Valve's VAC.

Server facts

Which location is Wizla's Test Server based in?

No region is published by Wizla's Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 84.67.167.117:28015.

Which Rust version is Wizla's Test Server on?

Rust network protocol 2634 and build 167231 on Windows is what Wizla's Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Wizla's Test Server stay online?

Currently offline, Wizla's Test Server was last seen 20 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipe schedule

When does Wizla's Test Server wipe, and how often?

The record holds too few of Wizla's Test Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 21 days 1 hours ago the current world was made.

How does Wizla's Test Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Lists and tags

What should you understand from the tags Wizla's Test Server carries?

The game's server browser reads the tags Wizla's Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167231 (Build): The game build is 167231; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^c (Creative): No gathering here, just sandbox building of your choosing; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Wizla's Test Server appear in?

These themed Rust Data Lab lists carry Wizla's Test Server: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does Wizla's Test Server compare with other servers in the rankings?

The seven-day player-hours table has Wizla's Test Server at #15,876, in the top 72% of ranked servers.

How many players does Wizla's Test Server have at the moment?

The last recorded sighting of Wizla's Test Server was 20 days 23 hours ago, and it is offline now.

How to join

What is the way to join Wizla's Test Server?

In Rust, press F1 and enter client.connect 84.67.167.117:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^z,^y,^c,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167231
Build The game build is 167231.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^c
Creative No gathering here, just sandbox building of your choosing.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.