Rust Data LabData lab · live
Live readings Servers11,867 Players86,491 Populated4,000 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Modded · atomic number 5,159, its rank

Gamed!de

Online 85.114.155.253:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak 1
Rank · atomic number#5,159top 23%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:26 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 183
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  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 165
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 165/ 225
  4. 4 Ru RustSpain.com … 30
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 30/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 150
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 150/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 56
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 56/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Gamed!de?

A procedural map of size 6,000 with seed 6738 runs on Gamed!de, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Gamed!de set, and what settings are in force?

No gather rate appears in the name of Gamed!de. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Gamed!de sit?

No region is published by Gamed!de. Rust Data Lab shows a server's stated location, not a verified position of the machine. 85.114.155.253:28015 is the address it uses.

Which Rust version is Gamed!de on?

On Linux, Gamed!de is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Gamed!de for staying online?

Right now, Gamed!de is reachable. The uptime it reports suggests it restarted roughly 13 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Gamed!de known for smooth running?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The maximum entity count was 204,378, covering buildings, deployables and all else in the world. Memory use peaked at 4,989 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Gamed!de wipe, and how often?

Too few wipes are on record for Gamed!de to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 15 hours ago.

How does Gamed!de look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on Gamed!de?

The game's server browser reads the tags Gamed!de publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): 60 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Gamed!de come up?

The Rust Data Lab lists that include Gamed!de are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Gamed!de compare with other servers in the rankings?

The seven-day player-hours table has Gamed!de at #5,159, in the top 23% of ranked servers.

How many players does Gamed!de have at the moment?

Of 60 slots, 0 are taken on Gamed!de right now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 03:00 UTC, when the average was 1 players.

Connection

What steps get you onto Gamed!de?

Open the console with F1 in Rust and type client.connect 85.114.155.253:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players 60 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.