Rust Data LabData lab · live
Live readings Servers11,765 Players59,281 Populated3,483 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 12,944, its rank

Local Server 2

Offline 85.114.192.47:28015 checked 6d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,944top 58%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:07 UTC6d ago 0 – running 0
Fri 16 Oct, 17:59 UTC12d ago 1 halved by day 3 6.1 days 0
Thu 1 Oct, 16:17 UTC27d ago 1 held half 15.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 71
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Quick answers

from the figures on this page

Settings and map

What map is in play on Local Server 2?

Generated by the game, the map on Local Server 2 is procedural.

What rules has Local Server 2 set, and what settings are in force?

No gather rate appears in the name of Local Server 2. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is off, Valve's anti-cheat.

Server details

Which location is Local Server 2 based in?

No region is published by Local Server 2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 85.114.192.47:28015.

What Rust version does Local Server 2 currently run?

On Windows, Local Server 2 is running Rust network protocol 2635 and build 168912. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Local Server 2 for staying online?

Right now Local Server 2 is offline, with its last appearance 6 days 1 hours ago. For the last 7 full days, 9 of 168 hours were online, giving 5% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Local Server 2 wipe, and how often?

No next wipe can be predicted on Local Server 2: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 2 hours ago the current world was made.

How does Local Server 2 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 3 when it didn't hold.

Where it appears

What should you understand from the tags Local Server 2 carries?

These are the tags Local Server 2 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168912 (Build): It runs build 168912; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Server 2 appear in?

You will find Local Server 2 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does Local Server 2 compare with other servers in the rankings?

Local Server 2 sits at #12,944 for seven-day player hours, placing it in the top 58% of ranked servers.

How full is Local Server 2 right now?

Local Server 2 is offline at the moment; the last sighting was 6 days 1 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What steps get you onto Local Server 2?

Open the console with F1 in Rust and type client.connect 85.114.192.47:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168912,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168912
Build It runs build 168912.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.