Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 14,010, its rank

[EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis

Offline EU 85.127.96.147:28015 checked 13d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#14,010top 65% · #2474 in EU
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep27 Sep3 Oct9 Oct15 Oct21 Oct

Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 16:54 UTC14d ago 1 – running 0
Sat 10 Oct, 00:20 UTC18d ago 0 – 4.7 days 0
Wed 7 Oct, 22:10 UTC20d ago 1 – 2.1 days 0
Tue 6 Oct, 20:24 UTC21d ago 1 – 1.1 days 0
Thu 1 Oct, 10:23 UTC27d ago 1 – 5.4 days 1
Wed 30 Sep, 23:50 UTC27d ago 1 – 0.4 days 0
Thu 24 Sep, 10:00 UTC34d ago 1 – 6.6 days 0
Tue 22 Sep, 20:51 UTC35d ago 1 – 1.5 days 1
Mon 21 Sep, 17:08 UTC37d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru [EU] Rustoria.… 5
    [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 5/ 100
  2. 2 Qa Q1 - Aim Train… 0
    Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 4 on average 0/ 16
  3. 3 Eu EU | Deadzone … 0
    EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 4 on average 0/ 16
  4. 4 Me MelonRust.ru #… 195
    MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 103 on average 195/ 300
  5. 5 Az AZARUST#3 [ X1… 114
    AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 61 on average 114/ 200
  6. 6 Hi HIVE X10000000… 78
    HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 42 on average 78/ 300

Quick answers

from the figures on this page

Settings and map

What rules has [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis set, and what settings are in force?

Nothing in the name of [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis gives a gather rate. Eight players per group is the limit, the game's default. combat training is the game mode, loot is handed out for aim and PvP practice. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis?

The EU tag is how [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 85.127.96.147:28015 is the address it uses.

What Rust version does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis currently run?

Rust network protocol 2634 and build 166427 on Windows is what [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis stay online?

[EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis is not online at the moment; the last sighting was 13 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 21 September 2026.

Wipe days

How often does a wipe happen on [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis, and at what time?

There is no next wipe to predict for [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 22 hours ago.

On [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Where it appears

Which meanings sit behind the tags on [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166427 (Build): Build number: 166427; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): The server browser files it under Europe: that is the tag list [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis appear in?

These themed Rust Data Lab lists carry [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis: EU Rust servers, measured, Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis place?

Seven-day player hours place [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis at #14,010 overall, #2,474 in Europe and in the top 65% of ranked servers.

What does the current player count on [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis tell you?

The last recorded sighting of [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis was 13 days 21 hours ago, and it is offline now.

How to join

What is the way to join [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis?

You can connect by pressing F1 in Rust and entering client.connect 85.127.96.147:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^d,EU,gmrust,cs166427,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166427
Build Build number: 166427.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.