Rust Data LabData lab · live
Live readings Servers11,786 Players66,925 Populated3,511 Fresh wipes · 3h190 Sampled every 5 min

Element card · group Modded · atomic number 16,866, its rank

Rust Server

Offline 85.131.243.32:28015 checked 29d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#16,866top 71%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 159
    ShockRust | Blue | NoLimit no group limit · 149 on average 159/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 128
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128/ 100
  3. 3 Re RETRO RUST #1 … 184
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 71
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 71/ 700
  5. 5 Ru RustSpain.com … 15
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 15/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 22
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Server?

The map on Rust Server is procedural at size 4,500 with seed 1673229444, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Rust Server?

Nothing in the name of Rust Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Rust Server sit?

No region is published by Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 85.131.243.32:28015 is the address it uses.

What Rust version does Rust Server currently run?

Rust network protocol 2633 and build 165217 on Linux is what Rust Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does Rust Server stay online?

Currently offline, Rust Server was last seen 29 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe days

What is the wiping pattern on Rust Server?

Rust Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 40 days 10 hours ago the current world was made.

Where it appears

How should you read the tags on Rust Server?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Server come up?

These themed Rust Data Lab lists carry Rust Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Rust Server hold among Rust servers?

Rust Server sits at #16,866 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is Rust Server right now?

No live signal from Rust Server right now, which was last seen 29 days 21 hours ago.

Getting on

What is the way to join Rust Server?

Open the console with F1 in Rust and type client.connect 85.131.243.32:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.