Rust Data LabData lab · live
Live readings Servers11,880 Players98,236 Populated3,914 Fresh wipes · 3h395 Sampled every 5 min

Element card · group Modded · atomic number 15,790, its rank

4Netplayers Rust Server probe 1

Offline 85.14.206.21:26700 checked 18d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,790top 71%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 184
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  4. 4 Ru 404 RUST 2Х|ДЛ… 98
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 98/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 238/ 700
  6. 6 Ru RustSpain.com … 347
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 347/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 runs a procedural map of size 4,500 with seed 1234567890; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on 4Netplayers Rust Server probe 1?

No gather rate appears in the name of 4Netplayers Rust Server probe 1. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does 4Netplayers Rust Server probe 1 sit?

No region is published by 4Netplayers Rust Server probe 1. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 85.14.206.21:26700.

What Rust version does 4Netplayers Rust Server probe 1 currently run?

Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server probe 1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does 4Netplayers Rust Server probe 1 stay up, and how reliable is its uptime?

Currently offline, 4Netplayers Rust Server probe 1 was last seen 18 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.

Wipes and resets

What is the wiping pattern on 4Netplayers Rust Server probe 1?

Too few wipes are on record for 4Netplayers Rust Server probe 1 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 18 days 21 hours ago.

Lists and tags

How should you read the tags on 4Netplayers Rust Server probe 1?

The game's server browser reads the tags 4Netplayers Rust Server probe 1 publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): Build number: 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server probe 1 come up?

The Rust Data Lab lists that include 4Netplayers Rust Server probe 1 are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does 4Netplayers Rust Server probe 1 hold among Rust servers?

Player hours over the last week put 4Netplayers Rust Server probe 1 at #15,790, inside the top 71% of ranked servers.

How full is 4Netplayers Rust Server probe 1 right now?

4Netplayers Rust Server probe 1 is offline at the moment; the last sighting was 18 days 3 hours ago.

How to join

What is the way to join 4Netplayers Rust Server probe 1?

In Rust, press F1 and enter client.connect 85.14.206.21:26700. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build Build number: 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.