Element card · group Modded · atomic number 8,761, its rank
4Netplayers Rust Server probe 2
Offline 85.14.206.35:22400 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is 4Netplayers Rust Server probe 2 configured, and what rules apply?
No gather rate appears in the name of 4Netplayers Rust Server probe 2. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is 4Netplayers Rust Server probe 2 based in?
Nothing about a region is published by 4Netplayers Rust Server probe 2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 85.14.206.35:22400.
What Rust version does 4Netplayers Rust Server probe 2 currently run?
On Linux, 4Netplayers Rust Server probe 2 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does 4Netplayers Rust Server probe 2 stay up, and how reliable is its uptime?
Currently offline, 4Netplayers Rust Server probe 2 was last seen 3 days 9 hours ago. For the last 7 full days, 10 of 168 hours were online, giving 6% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on 4Netplayers Rust Server probe 2, and at what time?
4Netplayers Rust Server probe 2's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 7 days 14 hours ago the current world was made.
Tags, lists
What should you understand from the tags 4Netplayers Rust Server probe 2 carries?
These are the tags 4Netplayers Rust Server probe 2 makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does 4Netplayers Rust Server probe 2 appear in?
These themed Rust Data Lab lists carry 4Netplayers Rust Server probe 2: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does 4Netplayers Rust Server probe 2 place?
4Netplayers Rust Server probe 2 sits at #8,761 for seven-day player hours, placing it in the top 39% of ranked servers.
What does the current player count on 4Netplayers Rust Server probe 2 tell you?
4Netplayers Rust Server probe 2 is offline at the moment; the last sighting was 3 days 9 hours ago. The week's figures average 1 players and top out at 1.
Connection
How can you connect to 4Netplayers Rust Server probe 2?
You can connect by pressing F1 in Rust and entering client.connect 85.14.206.35:22400, or by pressing Launch Rust here, which starts the game through Steam and joins for you.