Rust Data LabData lab · live
Live readings Servers11,622 Players33,162 Populated2,812 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Modded · atomic number 5,120, its rank

[4Netplayers] Rust beer test Server 7

Online 85.14.214.121:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,120top 23%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct24 Oct26 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:01 UTC4d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on [4Netplayers] Rust beer test Server 7?

A procedural map of size 3,650 with seed 281169553 runs on [4Netplayers] Rust beer test Server 7, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [4Netplayers] Rust beer test Server 7?

No gather rate appears in the name of [4Netplayers] Rust beer test Server 7. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

Which location is [4Netplayers] Rust beer test Server 7 based in?

Nothing about a region is published by [4Netplayers] Rust beer test Server 7. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 85.14.214.121:28015.

What Rust version does [4Netplayers] Rust beer test Server 7 currently run?

Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [4Netplayers] Rust beer test Server 7 stay online?

At the moment, [4Netplayers] Rust beer test Server 7 is online. The uptime it reports suggests it restarted roughly 1 hours ago. It was online for 100 of 168 hours in the last 7 full days, which is 60% uptime. It first appeared to Rust Data Lab on 27 September 2026.

How well does [4Netplayers] Rust beer test Server 7 perform?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The entity count reached 74,639, including buildings, deployables and all other world items. Up to 2,434 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on [4Netplayers] Rust beer test Server 7, and at what time?

The record holds too few of [4Netplayers] Rust beer test Server 7's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 11 hours ago.

How does [4Netplayers] Rust beer test Server 7 look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on [4Netplayers] Rust beer test Server 7?

The game's server browser reads the tags [4Netplayers] Rust beer test Server 7 publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [4Netplayers] Rust beer test Server 7 appear in?

You will find [4Netplayers] Rust beer test Server 7 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does [4Netplayers] Rust beer test Server 7 hold among Rust servers?

Player hours over the last week put [4Netplayers] Rust beer test Server 7 at #5,120, inside the top 23% of ranked servers.

How full is [4Netplayers] Rust beer test Server 7 right now?

At the moment [4Netplayers] Rust beer test Server 7 has 0 of its 10 slots filled. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 19:00 UTC, when the average was 3 players.

How to join

What is the way to join [4Netplayers] Rust beer test Server 7?

In Rust, press F1 and enter client.connect 85.14.214.121:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.