Rust Data LabData lab · live
Live readings Servers11,847 Players98,615 Populated3,861 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Modded · atomic number 15,478, its rank

4Netplayers B-Town

Offline 85.14.216.33:21900 checked 42d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,478top 70%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on 4Netplayers B-Town?

A procedural map of size 4,000 with seed 1234567890 runs on 4Netplayers B-Town, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on 4Netplayers B-Town?

Nothing in the name of 4Netplayers B-Town gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does 4Netplayers B-Town sit?

Nothing about a region is published by 4Netplayers B-Town. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 85.14.216.33:21900.

On what Rust version does 4Netplayers B-Town operate?

Rust network protocol 2633 and build 163794 on Linux is what 4Netplayers B-Town uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does 4Netplayers B-Town stay online?

Currently offline, 4Netplayers B-Town was last seen 42 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipes and resets

What is the wiping pattern on 4Netplayers B-Town?

The record holds too few of 4Netplayers B-Town's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days ago.

Lists and tags

What should you understand from the tags 4Netplayers B-Town carries?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list 4Netplayers B-Town publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers B-Town come up?

The Rust Data Lab lists that include 4Netplayers B-Town are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does 4Netplayers B-Town place?

The seven-day player-hours table has 4Netplayers B-Town at #15,478, in the top 70% of ranked servers.

How many players does 4Netplayers B-Town have at the moment?

The last recorded sighting of 4Netplayers B-Town was 42 days 4 hours ago, and it is offline now.

Connection

What steps get you onto 4Netplayers B-Town?

Open the console with F1 in Rust and type client.connect 85.14.216.33:21900. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.