Rust Data LabData lab · live
Live readings Servers11,736 Players50,841 Populated3,279 Fresh wipes · 3h115 Sampled every 5 min

Element card · group Modded · atomic number 15,271, its rank

4Netplayers Rust Server probe 2

Offline 85.14.216.55:25000 checked 10d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,271top 70%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 45
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  4. 4 Ru 404 RUST 2Х|ДЛ… 50
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  5. 5 Ru RustSpain.com … 9
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  6. 6 Ru 404 RUST 2Х|ДЛ… 6
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Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Rust Server probe 2?

A procedural map of size 4,450 with seed 1234567890 runs on 4Netplayers Rust Server probe 2, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is 4Netplayers Rust Server probe 2 configured, and what rules apply?

The name of 4Netplayers Rust Server probe 2 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does 4Netplayers Rust Server probe 2 sit?

Nothing about a region is published by 4Netplayers Rust Server probe 2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 85.14.216.55:25000.

What Rust version does 4Netplayers Rust Server probe 2 currently run?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server probe 2 uses. The protocol must match for you to join; Steam will update your game.

Does 4Netplayers Rust Server probe 2 stay up, and how reliable is its uptime?

4Netplayers Rust Server probe 2 is not online at the moment; the last sighting was 10 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 18 October 2026.

Wipe schedule

What is the wiping pattern on 4Netplayers Rust Server probe 2?

Too few wipes are on record for 4Netplayers Rust Server probe 2 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 10 hours ago.

Where it appears

What should you understand from the tags 4Netplayers Rust Server probe 2 carries?

The game's server browser reads the tags 4Netplayers Rust Server probe 2 publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers Rust Server probe 2 appear in?

These themed Rust Data Lab lists carry 4Netplayers Rust Server probe 2: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does 4Netplayers Rust Server probe 2 hold among Rust servers?

Player hours over the last week put 4Netplayers Rust Server probe 2 at #15,271, inside the top 70% of ranked servers.

What does the current player count on 4Netplayers Rust Server probe 2 tell you?

The last recorded sighting of 4Netplayers Rust Server probe 2 was 10 days 8 hours ago, and it is offline now.

How to join

How can you connect to 4Netplayers Rust Server probe 2?

In Rust, press F1 and enter client.connect 85.14.216.55:25000. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.