Rust Data LabData lab · live
Live readings Servers11,658 Players32,604 Populated2,794 Fresh wipes · 3h75 Sampled every 5 min

Element card · group Modded · atomic number 15,927, its rank

4Netplayers Rust Server probe 1

Offline 85.14.216.84:21200 checked 27d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,927top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:41 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 runs a procedural map of size 4,500 with seed 1234567890; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is 4Netplayers Rust Server probe 1 configured, and what rules apply?

Nothing in the name of 4Netplayers Rust Server probe 1 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is 4Netplayers Rust Server probe 1 based in?

No region is published by 4Netplayers Rust Server probe 1. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 85.14.216.84:21200.

Which Rust version is 4Netplayers Rust Server probe 1 on?

Rust network protocol 2634 and build 166494 on Linux is what 4Netplayers Rust Server probe 1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does 4Netplayers Rust Server probe 1 stay up, and how reliable is its uptime?

Right now 4Netplayers Rust Server probe 1 is offline, with its last appearance 27 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Wipe days

How often does a wipe happen on 4Netplayers Rust Server probe 1, and at what time?

Too few wipes are on record for 4Netplayers Rust Server probe 1 to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days ago.

How does 4Netplayers Rust Server probe 1 look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on 4Netplayers Rust Server probe 1?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list 4Netplayers Rust Server probe 1 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server probe 1 come up?

You will find 4Netplayers Rust Server probe 1 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does 4Netplayers Rust Server probe 1 place?

The seven-day player-hours table has 4Netplayers Rust Server probe 1 at #15,927, in the top 69% of ranked servers.

How many players does 4Netplayers Rust Server probe 1 have at the moment?

The last recorded sighting of 4Netplayers Rust Server probe 1 was 27 days ago, and it is offline now.

How to join

How can you connect to 4Netplayers Rust Server probe 1?

In Rust, press F1 and enter client.connect 85.14.216.84:21200. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.