Rust Data LabData lab · live
Live readings Servers11,649 Players43,286 Populated3,030 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 15,338, its rank

4Netplayers Rust Server

Offline 85.14.216.84:23300 checked 3d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:09 UTC17d ago 4 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 136
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Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Rust Server?

A procedural map of size 4,000 with seed 1234567890 runs on 4Netplayers Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has 4Netplayers Rust Server set, and what settings are in force?

No gather rate appears in the name of 4Netplayers Rust Server. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 85.14.216.84:23300.

What Rust version does 4Netplayers Rust Server currently run?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does 4Netplayers Rust Server stay online?

Right now 4Netplayers Rust Server is offline, with its last appearance 3 days 20 hours ago. It was online for 84 of 168 hours in the last 7 full days, which is 50% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on 4Netplayers Rust Server, and at what time?

The record holds too few of 4Netplayers Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 20 hours ago.

On 4Netplayers Rust Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 4 players. Peak numbers on the latest wipe came 29 hours in.

Tags, lists

What should you understand from the tags 4Netplayers Rust Server carries?

The game's server browser reads the tags 4Netplayers Rust Server publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server come up?

These themed Rust Data Lab lists carry 4Netplayers Rust Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does 4Netplayers Rust Server compare with other servers in the rankings?

4Netplayers Rust Server sits at #15,338 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is 4Netplayers Rust Server right now?

No live signal from 4Netplayers Rust Server right now, which was last seen 3 days 20 hours ago. The past week gives an average of 0 players.

How to join

What steps get you onto 4Netplayers Rust Server?

Open the console with F1 in Rust and type client.connect 85.14.216.84:23300. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.