Element card · group Modded · atomic number 14,336, its rank
YKT
Offline 85.140.124.95:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
How is YKT configured, and what rules apply?
Nothing in the name of YKT gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is YKT based in?
There is no region on record for YKT. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 85.140.124.95:28015.
What Rust version does YKT currently run?
Rust network protocol 2635 and build 168909 on Windows is what YKT uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is YKT for staying online?
Right now YKT is offline, with its last appearance 41 hours ago. It first appeared to Rust Data Lab on 27 October 2026.
Wipe days
How often does a wipe happen on YKT, and at what time?
Too few wipes are on record for YKT to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 16 hours ago the current world was made.
Where it appears
How should you read the tags on YKT?
These are the tags YKT makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does YKT come up?
The Rust Data Lab lists that include YKT are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What position does YKT hold among Rust servers?
Player hours over the last week put YKT at #14,336, inside the top 65% of ranked servers.
How many players does YKT have at the moment?
No live signal from YKT right now, which was last seen 41 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 05:00 UTC, at 0 players.
How to join
How can you connect to YKT?
Open the console with F1 in Rust and type client.connect 85.140.124.95:28015. The Launch Rust button on this page does the same job through Steam.