Rust Data LabData lab · live
Live readings Servers11,808 Players82,963 Populated3,624 Fresh wipes · 3h312 Sampled every 5 min

Element card · group Modded · atomic number 15,276, its rank

ZiggyS

Online 85.190.128.24:12100 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,276top 69%
Last wipe28d agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0510152023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:55 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on ZiggyS?

ZiggyS runs a procedural map of size 4,750 with seed 69413; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is ZiggyS configured, and what rules apply?

The name of ZiggyS carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does ZiggyS sit?

Nothing about a region is published by ZiggyS. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 85.190.128.24:12100.

What Rust version does ZiggyS currently run?

On Windows, ZiggyS is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ZiggyS stay up, and how reliable is its uptime?

At the moment, ZiggyS is online. About 17 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Does ZiggyS hold a steady performance?

Server fps averaged 10 over the last 48 hours, with 8 as the lowest. The maximum entity count was 123,357, covering buildings, deployables and all else in the world. Memory use peaked at 3,439 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does ZiggyS wipe, and how often?

Once a month is all ZiggyS wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 28 days 4 hours ago the current world was made.

What does a typical wipe day on ZiggyS involve?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags ZiggyS carries?

The game's server browser reads the tags ZiggyS publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Player slots: 20; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does ZiggyS appear in?

These themed Rust Data Lab lists carry ZiggyS: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does ZiggyS place?

The seven-day player-hours table has ZiggyS at #15,276, in the top 69% of ranked servers.

How full is ZiggyS right now?

At the moment ZiggyS has 0 of its 20 slots filled. Over seven days the mean player count is 0.

How to join

What is the way to join ZiggyS?

In Rust, press F1 and enter client.connect 85.190.128.24:12100. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players Player slots: 20.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.