Rust Data LabData lab · live
Live readings Servers11,842 Players74,292 Populated3,699 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Modded · atomic number 8,655, its rank

Skynet by C_Sky

Online 85.190.162.105:11200 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,655top 39%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02.557.51014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 188
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  2. 2 Ми МИНИ-КАРТА 2Х … 127
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  3. 3 Ru 404 RUST 2Х|ДЛ… 84
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  4. 4 Ru RustSpain.com … 27
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 27/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 29
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  6. 6 Ru 404 RUST 2Х|ДЛ… 273
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 273/ 700

Quick answers

from the figures on this page

Map and rules

What map is in play on Skynet by C_Sky?

Skynet by C_Sky runs a procedural map of size 3,500 with seed 6738; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Skynet by C_Sky set, and what settings are in force?

No gather rate appears in the name of Skynet by C_Sky. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Skynet by C_Sky?

There is no region on record for Skynet by C_Sky. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 85.190.162.105:11200.

What Rust version does Skynet by C_Sky currently run?

On Windows, Skynet by C_Sky is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Skynet by C_Sky stay up, and how reliable is its uptime?

Skynet by C_Sky is live as of now. According to the uptime it reports, the last restart was about 8 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 17 October 2026.

Does Skynet by C_Sky hold a steady performance?

In the last 48 hours, it averaged 10 server fps, with a low of 10. The maximum entity count was 67,804, covering buildings, deployables and all else in the world. The highest memory usage was 2,301 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on Skynet by C_Sky, and at what time?

The record holds too few of Skynet by C_Sky's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 21 hours ago.

Tags, lists

How should you read the tags on Skynet by C_Sky?

These are the tags Skynet by C_Sky makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Skynet by C_Sky appear in?

You will find Skynet by C_Sky on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Skynet by C_Sky hold among Rust servers?

The seven-day player-hours table has Skynet by C_Sky at #8,655, in the top 39% of ranked servers.

How full is Skynet by C_Sky right now?

Of 50 slots, 0 are taken on Skynet by C_Sky right now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 19:00 UTC, averaging 0 players.

How to join

How can you connect to Skynet by C_Sky?

In Rust, press F1 and enter client.connect 85.190.162.105:11200. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.