Element card · group Modded · atomic number 15,327, its rank
PrCross PVE
Online 85.190.163.140:11100 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 08:59 UTC12d ago | 1 | – | running | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | halved by day 1 | 5.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on PrCross PVE?
PrCross PVE runs a procedural map of size 4,000 with seed 9134; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has PrCross PVE set, and what settings are in force?
Nothing in the name of PrCross PVE gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts PrCross PVE?
There is no region on record for PrCross PVE. Rust Data Lab shows a server's stated location, not a verified position of the machine. 85.190.163.140:11100 is the address it uses.
On what Rust version does PrCross PVE operate?
On Windows, PrCross PVE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is PrCross PVE for staying online?
PrCross PVE is live as of now. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.
Is PrCross PVE known for smooth running?
Server fps averaged 10 over the last 48 hours, with 6 as the lowest. The maximum entity count was 92,232, covering buildings, deployables and all else in the world. Up to 2,366 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
How often does a wipe happen on PrCross PVE, and at what time?
The record holds too few of PrCross PVE's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 8 hours ago.
What does a typical wipe day on PrCross PVE involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 3 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Where it appears
How should you read the tags on PrCross PVE?
The game's server browser reads the tags PrCross PVE publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does PrCross PVE appear in?
The Rust Data Lab lists that include PrCross PVE are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does PrCross PVE hold among Rust servers?
Player hours over the last week put PrCross PVE at #15,327, inside the top 69% of ranked servers.
What does the current player count on PrCross PVE tell you?
Of 50 slots, 0 are taken on PrCross PVE right now. Over seven days the mean player count is 0.
Connection
How can you connect to PrCross PVE?
You can connect by pressing F1 in Rust and entering client.connect 85.190.163.140:11100, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
