Rust Data LabData lab · live
Live readings Servers11,909 Players102,314 Populated3,972 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Modded · atomic number 15,327, its rank

PrCross PVE

Online 85.190.163.140:11100 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,327top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02.557.51018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:59 UTC12d ago 1 – running 0
Sun 11 Oct, 21:22 UTC17d ago 1 halved by day 1 5.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 149
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  2. 2 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 Re RETRO RUST #1 … 193
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 193/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 96
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 96/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 225
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 225/ 700
  6. 6 Ru RustSpain.com … 345
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 345/ 350

Quick answers

from the figures on this page

Map and rules

What map is in play on PrCross PVE?

PrCross PVE runs a procedural map of size 4,000 with seed 9134; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has PrCross PVE set, and what settings are in force?

Nothing in the name of PrCross PVE gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts PrCross PVE?

There is no region on record for PrCross PVE. Rust Data Lab shows a server's stated location, not a verified position of the machine. 85.190.163.140:11100 is the address it uses.

On what Rust version does PrCross PVE operate?

On Windows, PrCross PVE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is PrCross PVE for staying online?

PrCross PVE is live as of now. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.

Is PrCross PVE known for smooth running?

Server fps averaged 10 over the last 48 hours, with 6 as the lowest. The maximum entity count was 92,232, covering buildings, deployables and all else in the world. Up to 2,366 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on PrCross PVE, and at what time?

The record holds too few of PrCross PVE's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 8 hours ago.

What does a typical wipe day on PrCross PVE involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 3 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

How should you read the tags on PrCross PVE?

The game's server browser reads the tags PrCross PVE publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does PrCross PVE appear in?

The Rust Data Lab lists that include PrCross PVE are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does PrCross PVE hold among Rust servers?

Player hours over the last week put PrCross PVE at #15,327, inside the top 69% of ranked servers.

What does the current player count on PrCross PVE tell you?

Of 50 slots, 0 are taken on PrCross PVE right now. Over seven days the mean player count is 0.

Connection

How can you connect to PrCross PVE?

You can connect by pressing F1 in Rust and entering client.connect 85.190.163.140:11100, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.