Element card · group Modded · atomic number 15,503, its rank
My Local Dev Server
Offline 85.192.48.101:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on My Local Dev Server?
The map on My Local Dev Server is procedural, made by the game.
How is My Local Dev Server configured, and what rules apply?
No gather rate appears in the name of My Local Dev Server. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
Which location is My Local Dev Server based in?
There is no region on record for My Local Dev Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 85.192.48.101:28015 is the address it uses.
On what Rust version does My Local Dev Server operate?
On Windows, My Local Dev Server is running Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is My Local Dev Server for staying online?
Currently offline, My Local Dev Server was last seen 16 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 12 October 2026.
Wipes and resets
When does My Local Dev Server wipe, and how often?
My Local Dev Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 6 hours ago.
Tags, lists
What should you understand from the tags My Local Dev Server carries?
gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list My Local Dev Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does My Local Dev Server appear in?
You will find My Local Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does My Local Dev Server hold among Rust servers?
The seven-day player-hours table has My Local Dev Server at #15,503, in the top 71% of ranked servers.
What does the current player count on My Local Dev Server tell you?
No live signal from My Local Dev Server right now, which was last seen 16 days 3 hours ago.
How to join
What is the way to join My Local Dev Server?
You can connect by pressing F1 in Rust and entering client.connect 85.192.48.101:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.