Element card · group Modded · atomic number 15,126, its rank
Local Preview
Offline 85.203.54.169:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What rules has Local Preview set, and what settings are in force?
No gather rate appears in the name of Local Preview. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is Local Preview based in?
There is no region on record for Local Preview. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 85.203.54.169:28015.
Which Rust version is Local Preview on?
Rust network protocol 2633 and build 163794 on Windows is what Local Preview uses. The protocol must match for you to join; Steam will update your game.
How dependable is Local Preview for staying online?
Currently offline, Local Preview was last seen 45 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Local Preview?
Local Preview's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 45 days 11 hours ago.
Tags, lists
How should you read the tags on Local Preview?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Local Preview publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Preview come up?
The Rust Data Lab lists that include Local Preview are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Local Preview compare with other servers in the rankings?
Local Preview sits at #15,126 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Local Preview tell you?
The last recorded sighting of Local Preview was 45 days 6 hours ago, and it is offline now.
Connection
How can you connect to Local Preview?
Open the console with F1 in Rust and type client.connect 85.203.54.169:28015. The Launch Rust button on this page does the same job through Steam.