Rust Data LabData lab · live
Live readings Servers11,904 Players102,408 Populated3,941 Fresh wipes · 3h403 Sampled every 5 min

Element card · group PvE · atomic number 7,220, its rank

ИРКУТСК | BAIKALLOOT | PVE

Online 85.234.116.61:5000 checked 11m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average0peak 3
Rank · atomic number#7,220top 32%
Last wipe12d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5218:0007:0015:0000:0008:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0007:0015:0000:0008:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap5.8 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:13 UTC12d ago 1 – running 1
Sun 11 Oct, 15:03 UTC18d ago 1 – 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv 1[PvE]Тульский… 52
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  2. 2 Re [PvE] Relic Eu… 21
    [PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 21/ 200
  3. 3 Ru [GER] Rust Oas… 31
    [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 29 on average 31/ 140
  4. 4 He Hex EU PVE Mon… 34
    Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 25 on average 34/ 100
  5. 5 Sa [EU] Salty Zom… 34
    [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 25 on average 34/ 150
  6. 6 Фа Фармер[FULL PV… 30
    Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average 30/ 75

Quick answers

from the figures on this page

Map and rules

What map is in play on ИРКУТСК | BAIKALLOOT | PVE?

ИРКУТСК | BAIKALLOOT | PVE runs a procedural map of size 3,500 with seed 471471404; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has ИРКУТСК | BAIKALLOOT | PVE set, and what settings are in force?

The name of ИРКУТСК | BAIKALLOOT | PVE carries no gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does ИРКУТСК | BAIKALLOOT | PVE sit?

No region tag is published by ИРКУТСК | BAIKALLOOT | PVE; its name, though, points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 85.234.116.61:5000.

What Rust version does ИРКУТСК | BAIKALLOOT | PVE currently run?

Rust network protocol 2635 and build 168909 on Linux is what ИРКУТСК | BAIKALLOOT | PVE uses. The protocol must match for you to join; Steam will update your game.

How dependable is ИРКУТСК | BAIKALLOOT | PVE for staying online?

Right now, ИРКУТСК | BAIKALLOOT | PVE is reachable. The uptime it reports suggests it restarted roughly 10 hours ago. For the last 7 full days, 135 of 168 hours were online, giving 80% uptime. It first appeared to Rust Data Lab on 11 October 2026.

Is ИРКУТСК | BAIKALLOOT | PVE known for smooth running?

Server fps averaged 127 over the last 48 hours, with 74 as the lowest. Buildings, deployables and everything else in the world added up to as many as 67,060 entities. Memory use peaked at 3,223 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on ИРКУТСК | BAIKALLOOT | PVE, and at what time?

Wiping once a month with the force wipe is what ИРКУТСК | BAIKALLOOT | PVE does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 12 days 7 hours ago. Wipes monthly, according to the schedule in its tags.

On ИРКУТСК | BAIKALLOOT | PVE, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 7 hours after it began.

Where it appears

Which meanings sit behind the tags on ИРКУТСК | BAIKALLOOT | PVE?

These are the tags ИРКУТСК | BAIKALLOOT | PVE makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): It has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ИРКУТСК | BAIKALLOOT | PVE come up?

The Rust Data Lab lists that include ИРКУТСК | BAIKALLOOT | PVE are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does ИРКУТСК | BAIKALLOOT | PVE place?

Player hours over the last week put ИРКУТСК | BAIKALLOOT | PVE at #7,220, inside the top 32% of ranked servers.

What does the current player count on ИРКУТСК | BAIKALLOOT | PVE tell you?

Of 200 slots, 1 are taken on ИРКУТСК | BAIKALLOOT | PVE right now. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 08:00 UTC, when the average was 1 players.

How to join

How can you connect to ИРКУТСК | BAIKALLOOT | PVE?

You can connect by pressing F1 in Rust and entering client.connect 85.234.116.61:5000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players It has 200 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.