Rust Data LabData lab · live
Live readings Servers11,686 Players53,260 Populated3,106 Fresh wipes · 3h120 Sampled every 5 min

Element card · group Modded · atomic number 16,490, its rank

LOCAL SERVER

Offline 85.93.1.57:28015 checked 34d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,490top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 31
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  4. 4 Ru 404 RUST 2Х|ДЛ… 8
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  6. 6 Ru RustSpain.com … 150
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Quick answers

from the figures on this page

Server setup

What map is in play on LOCAL SERVER?

The map on LOCAL SERVER is procedural, made by the game.

What settings and rules apply on LOCAL SERVER?

The name of LOCAL SERVER carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is LOCAL SERVER based in?

No region is published by LOCAL SERVER. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 85.93.1.57:28015.

What Rust version does LOCAL SERVER currently run?

On Windows, LOCAL SERVER is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

Does LOCAL SERVER stay up, and how reliable is its uptime?

LOCAL SERVER is not online at the moment; the last sighting was 34 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Wipe schedule

How often does a wipe happen on LOCAL SERVER, and at what time?

Too few wipes are on record for LOCAL SERVER to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 5 hours ago.

Tags, lists

How should you read the tags on LOCAL SERVER?

These are the tags LOCAL SERVER makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does LOCAL SERVER come up?

These themed Rust Data Lab lists carry LOCAL SERVER: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does LOCAL SERVER hold among Rust servers?

LOCAL SERVER sits at #16,490 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does LOCAL SERVER have at the moment?

The last recorded sighting of LOCAL SERVER was 34 days 5 hours ago, and it is offline now.

Getting on

What steps get you onto LOCAL SERVER?

Open the console with F1 in Rust and type client.connect 85.93.1.57:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.