Rust Data LabData lab · live
Live readings Servers11,601 Players32,197 Populated2,849 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Modded · atomic number 15,915, its rank

My Server Name

Offline 85.93.41.58:28015 checked 25d ago

teams off moddedoxidehardcore
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,915top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Th TheLastOfRust … 6
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  2. 2 Ni Nikki & Yuni H… 2
    Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 2/ 50
  3. 3 Al Alone & Afraid 1
    Alone & Afraid OC · no group limit · biweekly · 2 on average 1/ 50
  4. 4 Ev [BR/LATAM] Evo… 1
    [BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 1/ 50
  5. 5 Th TheLastOfRust … 0
    TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 0/ 100
  6. 6 Sh ShockRust | Bl… 54
    ShockRust | Blue | NoLimit no group limit · 158 on average 54/ 500

Quick answers

from the figures on this page

Map and rules

What map is in play on My Server Name?

A procedural map runs on My Server Name, generated by the game.

What rules has My Server Name set, and what settings are in force?

No gather rate appears in the name of My Server Name. The server publishes no limit on group size. Play runs as hardcore, Facepunch's toughest setting. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is My Server Name based in?

No region is published by My Server Name. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 85.93.41.58:28015.

Which Rust version is My Server Name on?

On Windows, My Server Name is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is My Server Name for staying online?

My Server Name is not online at the moment; the last sighting was 25 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 2 October 2026.

Wipe days

How often does a wipe happen on My Server Name, and at what time?

My Server Name's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days 21 hours ago the current world was made.

Lists and tags

What should you understand from the tags My Server Name carries?

The game's server browser reads the tags My Server Name publishes, which are gmhardcore (Game mode): A harsher ruleset, hardcore; mp500 (Max players): It has 500 slots; ts0 (Group limit): Teams are not available on this server; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Server Name appear in?

The Rust Data Lab lists that include My Server Name are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Population

What position does My Server Name hold among Rust servers?

My Server Name sits at #15,915 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does My Server Name have at the moment?

The last recorded sighting of My Server Name was 25 days 20 hours ago, and it is offline now.

How to join

How can you connect to My Server Name?

Open the console with F1 in Rust and type client.connect 85.93.41.58:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmhardcore,cs166586,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp500
Max players It has 500 slots.
ts0
Group limit Teams are not available on this server.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.