Rust Data LabData lab · live
Live readings Servers11,665 Players33,246 Populated2,811 Fresh wipes · 3h81 Sampled every 5 min

Element card · group Modded · atomic number 15,383, its rank

My Untitled Rust Server

Offline 86.124.142.216:28015 checked 40d ago

teams off moddedcarbonhardcorepremium
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,383no region published
Last wipe44d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 20:53 UTC44d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Th TheLastOfRust … 1
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Quick answers

from the figures on this page

Map and rules

What map is in play on My Untitled Rust Server?

The map on My Untitled Rust Server is procedural, made by the game.

What settings and rules apply on My Untitled Rust Server?

The name of My Untitled Rust Server carries no gather rate. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Joining requires Rust's premium status. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts My Untitled Rust Server?

There is no region on record for My Untitled Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 86.124.142.216:28015 is the address it uses.

On what Rust version does My Untitled Rust Server operate?

Rust network protocol 2633 and build 164530 on Windows is what My Untitled Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does My Untitled Rust Server stay up, and how reliable is its uptime?

Currently offline, My Untitled Rust Server was last seen 40 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

What is the wiping pattern on My Untitled Rust Server?

The record holds too few of My Untitled Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 44 days 7 hours ago.

How does My Untitled Rust Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 16 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags My Untitled Rust Server carries?

The game's server browser reads the tags My Untitled Rust Server publishes, which are gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): Player slots: 10; ts0 (Group limit): There is no team system here; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; ^q (Premium): Joining requires Rust's premium status. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Untitled Rust Server appear in?

You will find My Untitled Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore and Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y.

Player counts

What position does My Untitled Rust Server hold among Rust servers?

The seven-day player-hours table has My Untitled Rust Server at #15,383, in the top – of ranked servers.

How many players does My Untitled Rust Server have at the moment?

My Untitled Rust Server is offline at the moment; the last sighting was 40 days 14 hours ago.

Connection

What steps get you onto My Untitled Rust Server?

In Rust, press F1 and enter client.connect 86.124.142.216:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. Joining requires Rust's premium status.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs164530,^z,^y,^q,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp10
Max players Player slots: 10.
ts0
Group limit There is no team system here.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.
^q
Premium Joining requires Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.