Element card · group Modded · atomic number 6,961, its rank
Local Server1 MAIN
Offline 86.146.176.163:28015 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:12 UTC13d ago | 1 | – | running | 0 |
| Tue 6 Oct, 12:20 UTC23d ago | 1 | halved by day 8 | 9.3 days | 0 |
| Wed 30 Sep, 17:39 UTC28d ago | 0 | – | 5.8 days | 1 |
| Mon 21 Sep, 17:07 UTC38d ago | 1 | held half | 9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Local Server1 MAIN?
The map on Local Server1 MAIN is procedural at size 1,500 with seed 9876513, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on Local Server1 MAIN?
Nothing in the name of Local Server1 MAIN gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts Local Server1 MAIN?
Nothing about a region is published by Local Server1 MAIN. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 86.146.176.163:28015.
Which Rust version is Local Server1 MAIN on?
Rust network protocol 2635 and build 168909 on Windows is what Local Server1 MAIN uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Local Server1 MAIN stay online?
Local Server1 MAIN is not online at the moment; the last sighting was 4 hours ago. According to the uptime it reports, the last restart was about 37 minutes ago. It was online for 21 of 168 hours in the last 7 full days, which is 12% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Is Local Server1 MAIN known for smooth running?
The last 48 hours show an average of 240 server fps and a minimum of 239. The maximum entity count was 7,993, covering buildings, deployables and all else in the world. The highest memory usage was 1,411 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on Local Server1 MAIN?
With no fixed rhythm, Local Server1 MAIN wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 20 hours ago.
How does Local Server1 MAIN look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 8.
Lists and tags
What should you understand from the tags Local Server1 MAIN carries?
These are the tags Local Server1 MAIN makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Server1 MAIN come up?
The Rust Data Lab lists that include Local Server1 MAIN are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
How does Local Server1 MAIN compare with other servers in the rankings?
Player hours over the last week put Local Server1 MAIN at #6,961, inside the top 31% of ranked servers.
What does the current player count on Local Server1 MAIN tell you?
No live signal from Local Server1 MAIN right now, which was last seen 4 hours ago. The week's figures average 1 players and top out at 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
Getting on
How can you connect to Local Server1 MAIN?
In Rust, press F1 and enter client.connect 86.146.176.163:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.