Rust Data LabData lab · live
Live readings Servers11,851 Players94,129 Populated3,887 Fresh wipes · 3h394 Sampled every 5 min

Element card · group Modded · atomic number 14,838, its rank

Local Server2 HUB

Offline 86.146.176.163:28025 checked 2h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,838top 67%
Last wipe2h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0018:0012:0013:0015:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0018:0012:0013:0015:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:33 UTC3h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 171
    ShockRust | Blue | NoLimit no group limit · 149 on average 171/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 133
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 183
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 183/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 81
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 81/ 700
  5. 5 Ru RustSpain.com … 351
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 351/ 350
  6. 6 Ru 404 RUST 2Х|ДЛ… 249
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 249/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on Local Server2 HUB?

Local Server2 HUB runs a procedural map of size 1,000 with seed 1234567; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What rules has Local Server2 HUB set, and what settings are in force?

Nothing in the name of Local Server2 HUB gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does Local Server2 HUB sit?

No region is published by Local Server2 HUB. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 86.146.176.163:28025.

What Rust version does Local Server2 HUB currently run?

On Windows, Local Server2 HUB is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Local Server2 HUB stay up, and how reliable is its uptime?

Local Server2 HUB is not online at the moment; the last sighting was 2 hours ago. According to the uptime it reports, the last restart was about 2 hours ago. For the last 7 full days, 17 of 168 hours were online, giving 10% uptime. The first sighting by Rust Data Lab was on 15 October 2026.

Does Local Server2 HUB hold a steady performance?

Server fps averaged 240 over the last 48 hours, with 240 as the lowest. The entity count reached 4,479, including buildings, deployables and all other world items. Memory use peaked at 742 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Local Server2 HUB wipe, and how often?

The record holds too few of Local Server2 HUB's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 hours ago.

Where it appears

How should you read the tags on Local Server2 HUB?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Local Server2 HUB publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Server2 HUB appear in?

The Rust Data Lab lists that include Local Server2 HUB are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does Local Server2 HUB place?

The seven-day player-hours table has Local Server2 HUB at #14,838, in the top 67% of ranked servers.

What does the current player count on Local Server2 HUB tell you?

The last recorded sighting of Local Server2 HUB was 2 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 12:00 UTC, at 0 players.

Connection

What is the way to join Local Server2 HUB?

You can connect by pressing F1 in Rust and entering client.connect 86.146.176.163:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.