Element card · group Modded · atomic number 15,480, its rank
HVTZ
Offline 86.170.187.132:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on HVTZ?
The map on HVTZ is procedural, made by the game.
What settings and rules apply on HVTZ?
Nothing in the name of HVTZ gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts HVTZ?
No region is published by HVTZ. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 86.170.187.132:28015.
Which Rust version is HVTZ on?
Rust network protocol 2633 and build 163794 on Windows is what HVTZ uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does HVTZ stay online?
Currently offline, HVTZ was last seen 42 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on HVTZ, and at what time?
HVTZ's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 7 hours ago.
Tags, lists
Which meanings sit behind the tags on HVTZ?
gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list HVTZ publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does HVTZ come up?
The Rust Data Lab lists that include HVTZ are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does HVTZ hold among Rust servers?
Player hours over the last week put HVTZ at #15,480, inside the top – of ranked servers.
How full is HVTZ right now?
HVTZ is offline at the moment; the last sighting was 42 days 23 hours ago.
How to join
What is the way to join HVTZ?
You can connect by pressing F1 in Rust and entering client.connect 86.170.187.132:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.