Element card · group Modded · atomic number 15,460, its rank
MattOS Experimental Playtest Server
Offline 86.21.55.201:28019 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:20 UTC36d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:41 UTC36d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:53 UTC36d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 17:41 UTC37d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 10:47 UTC37d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 03:44 UTC37d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 21:25 UTC38d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 14:39 UTC38d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 06:35 UTC38d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on MattOS Experimental Playtest Server?
A procedural map runs on MattOS Experimental Playtest Server, generated by the game.
What settings and rules apply on MattOS Experimental Playtest Server?
Nothing in the name of MattOS Experimental Playtest Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server details
In what location does MattOS Experimental Playtest Server sit?
No region is published by MattOS Experimental Playtest Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 86.21.55.201:28019 is the address it uses.
What Rust version does MattOS Experimental Playtest Server currently run?
On Windows, MattOS Experimental Playtest Server is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is MattOS Experimental Playtest Server for staying online?
Currently offline, MattOS Experimental Playtest Server was last seen 36 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipes and resets
How often does a wipe happen on MattOS Experimental Playtest Server, and at what time?
No next wipe can be predicted on MattOS Experimental Playtest Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 7 hours ago the current world was made.
On MattOS Experimental Playtest Server, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
Which meanings sit behind the tags on MattOS Experimental Playtest Server?
These are the tags MattOS Experimental Playtest Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does MattOS Experimental Playtest Server come up?
These themed Rust Data Lab lists carry MattOS Experimental Playtest Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How does MattOS Experimental Playtest Server compare with other servers in the rankings?
MattOS Experimental Playtest Server sits at #15,460 for seven-day player hours, placing it in the top 67% of ranked servers.
What does the current player count on MattOS Experimental Playtest Server tell you?
No live signal from MattOS Experimental Playtest Server right now, which was last seen 36 days 6 hours ago.
Getting on
What steps get you onto MattOS Experimental Playtest Server?
In Rust, press F1 and enter client.connect 86.21.55.201:28019. Or click Launch Rust here to open Rust via Steam and connect automatically.