Rust Data LabData lab · live
Live readings Servers11,735 Players53,534 Populated3,365 Fresh wipes · 3h127 Sampled every 5 min

Element card · group Modded · atomic number 15,460, its rank

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 36d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,460top 67%
Last wipe36d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC36d ago 0 – running 0
Tue 22 Sep, 06:41 UTC36d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC36d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC37d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC38d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on MattOS Experimental Playtest Server?

A procedural map runs on MattOS Experimental Playtest Server, generated by the game.

What settings and rules apply on MattOS Experimental Playtest Server?

Nothing in the name of MattOS Experimental Playtest Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server details

In what location does MattOS Experimental Playtest Server sit?

No region is published by MattOS Experimental Playtest Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 86.21.55.201:28019 is the address it uses.

What Rust version does MattOS Experimental Playtest Server currently run?

On Windows, MattOS Experimental Playtest Server is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is MattOS Experimental Playtest Server for staying online?

Currently offline, MattOS Experimental Playtest Server was last seen 36 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipes and resets

How often does a wipe happen on MattOS Experimental Playtest Server, and at what time?

No next wipe can be predicted on MattOS Experimental Playtest Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 7 hours ago the current world was made.

On MattOS Experimental Playtest Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on MattOS Experimental Playtest Server?

These are the tags MattOS Experimental Playtest Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does MattOS Experimental Playtest Server come up?

These themed Rust Data Lab lists carry MattOS Experimental Playtest Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does MattOS Experimental Playtest Server compare with other servers in the rankings?

MattOS Experimental Playtest Server sits at #15,460 for seven-day player hours, placing it in the top 67% of ranked servers.

What does the current player count on MattOS Experimental Playtest Server tell you?

No live signal from MattOS Experimental Playtest Server right now, which was last seen 36 days 6 hours ago.

Getting on

What steps get you onto MattOS Experimental Playtest Server?

In Rust, press F1 and enter client.connect 86.21.55.201:28019. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build It runs build 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.