Rust Data LabData lab · live
Live readings Servers11,624 Players39,995 Populated3,014 Fresh wipes · 3h96 Sampled every 5 min

Element card · group Modded · atomic number 14,729, its rank

Gd dev

Offline 86.217.48.169:28015 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak 1
Rank · atomic number#14,729top 66%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 20:47 UTC7d ago 1 – running 0
Mon 19 Oct, 21:50 UTC8d ago 1 – 1 days 0
Wed 14 Oct, 18:45 UTC13d ago 0 – 5.1 days 0
Wed 14 Oct, 11:18 UTC13d ago 0 – 0.3 days 0
Mon 5 Oct, 12:12 UTC22d ago 1 halved by day 3 9 days 1
Sun 20 Sep, 18:10 UTC37d ago 1 held half 14.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Gd dev?

Generated by the game, the map on Gd dev is procedural.

How is Gd dev configured, and what rules apply?

Nothing in the name of Gd dev gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts Gd dev?

There is no region on record for Gd dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 86.217.48.169:28015.

What Rust version does Gd dev currently run?

Rust network protocol 2635 and build 168837 on Windows is what Gd dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Gd dev stay online?

Right now Gd dev is offline, with its last appearance 5 days 20 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Gd dev, and at what time?

There is no next wipe to predict for Gd dev, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 10 hours ago.

On Gd dev, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 3.

Where it appears

How should you read the tags on Gd dev?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168837 (Build): It runs build 168837; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; sc3 (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Gd dev publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Gd dev come up?

The Rust Data Lab lists that include Gd dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does Gd dev compare with other servers in the rankings?

The seven-day player-hours table has Gd dev at #14,729, in the top 66% of ranked servers.

How many players does Gd dev have at the moment?

No live signal from Gd dev right now, which was last seen 5 days 20 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

Connection

How can you connect to Gd dev?

In Rust, press F1 and enter client.connect 86.217.48.169:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168837,sc3,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168837
Build It runs build 168837.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Other

sc3
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.