Rust Data LabData lab · live
Live readings Servers11,806 Players72,381 Populated3,700 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 9,986, its rank

Development Server

Offline 86.238.105.0:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,986top 45%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:41 UTC2d ago 1 – running 0
Tue 20 Oct, 19:07 UTC8d ago 1 held half 5.1 days 1
Sun 18 Oct, 16:45 UTC10d ago 1 – 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Development Server?

The map on Development Server is procedural, made by the game.

How is Development Server configured, and what rules apply?

Nothing in the name of Development Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is Development Server based in?

There is no region on record for Development Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 86.238.105.0:28015 is the address it uses.

On what Rust version does Development Server operate?

On Windows, Development Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Development Server for staying online?

Development Server is not online at the moment; the last sighting was 2 days 22 hours ago. It was online for 9 of 168 hours in the last 7 full days, which is 5% uptime. The first sighting by Rust Data Lab was on 18 October 2026.

Wipe days

When does Development Server wipe, and how often?

There is no next wipe to predict for Development Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 23 hours ago the current world was made.

How does Development Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Tags, lists

Which meanings sit behind the tags on Development Server?

The game's server browser reads the tags Development Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Development Server come up?

You will find Development Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does Development Server place?

Player hours over the last week put Development Server at #9,986, inside the top 45% of ranked servers.

What does the current player count on Development Server tell you?

Development Server is offline at the moment; the last sighting was 2 days 22 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What is the way to join Development Server?

In Rust, press F1 and enter client.connect 86.238.105.0:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.