Element card · group Modded · atomic number 13,743, its rank
Carbon Local Development
Offline 86.26.236.220:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Sh
ShockRust | Bl…
179
ShockRust | Blue | NoLimit 179/ 500
-
2
Ми
МИНИ-КАРТА 2Х …
123
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 123/ 100
- 3 Re RETRO RUST #1 … 147
-
4
Ru
RustSpain.com …
33
RustSpain.com | EU Main 33/ 200
- 5 Ru 404 RUST 2Х|ДЛ… 145
-
6
Ru
404 RUST 2Х|ДЛ…
50
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50/ 1,000
Quick answers
from the figures on this pageMap and rules
What map is in play on Carbon Local Development?
Generated by the game, the map on Carbon Local Development is procedural.
What rules has Carbon Local Development set, and what settings are in force?
Nothing in the name of Carbon Local Development gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Carbon Local Development based in?
There is no region on record for Carbon Local Development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 86.26.236.220:28015 is the address it uses.
Which Rust version is Carbon Local Development on?
On Windows, Carbon Local Development is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Carbon Local Development for staying online?
Currently offline, Carbon Local Development was last seen 11 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.
Wipe days
What is the wiping pattern on Carbon Local Development?
Too few wipes are on record for Carbon Local Development to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 21 hours ago.
Tags, lists
Which meanings sit behind the tags on Carbon Local Development?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Carbon Local Development publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Carbon Local Development appear in?
You will find Carbon Local Development on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Carbon Local Development place?
The seven-day player-hours table has Carbon Local Development at #13,743, in the top 64% of ranked servers.
What does the current player count on Carbon Local Development tell you?
The last recorded sighting of Carbon Local Development was 11 days 22 hours ago, and it is offline now.
Getting on
How can you connect to Carbon Local Development?
You can connect by pressing F1 in Rust and entering client.connect 86.26.236.220:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.