Rust Data LabData lab · live
Live readings Servers11,765 Players59,281 Populated3,483 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 12,090, its rank

DeadInTen | Mixed PVE/PVP | Modded with QOL

Offline 86.30.113.113:28015 checked 1d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average1peak 1
Rank · atomic number#12,090top 54%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:28 UTC18d ago 1 – running 1
Sat 3 Oct, 09:13 UTC25d ago 3 halved by day 1 7.3 days 0
Thu 1 Oct, 20:09 UTC FW27d ago 3 – 1.5 days 1
Tue 15 Sep, 16:38 UTC43d ago 1 held half 16.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The map on DeadInTen | Mixed PVE/PVP | Modded with QOL is procedural at size 5,000 with seed 1467440566, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is DeadInTen | Mixed PVE/PVP | Modded with QOL configured, and what rules apply?

No gather rate appears in the name of DeadInTen | Mixed PVE/PVP | Modded with QOL. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

About the server

Which location is DeadInTen | Mixed PVE/PVP | Modded with QOL based in?

No region is published by DeadInTen | Mixed PVE/PVP | Modded with QOL. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 86.30.113.113:28015.

Which Rust version is DeadInTen | Mixed PVE/PVP | Modded with QOL on?

On Windows, DeadInTen | Mixed PVE/PVP | Modded with QOL is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does DeadInTen | Mixed PVE/PVP | Modded with QOL stay online?

DeadInTen | Mixed PVE/PVP | Modded with QOL is not online at the moment; the last sighting was 47 hours ago. According to the uptime it reports, the last restart was about 29 minutes ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is DeadInTen | Mixed PVE/PVP | Modded with QOL known for smooth running?

Server fps averaged 60 over the last 48 hours, with 60 as the lowest. The entity count reached 157,295, including buildings, deployables and all other world items. Memory use peaked at 3,060 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does DeadInTen | Mixed PVE/PVP | Modded with QOL wipe, and how often?

No next wipe can be predicted on DeadInTen | Mixed PVE/PVP | Modded with QOL: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 18 days 6 hours ago the current world was made.

How does DeadInTen | Mixed PVE/PVP | Modded with QOL look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

How should you read the tags on DeadInTen | Mixed PVE/PVP | Modded with QOL?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list DeadInTen | Mixed PVE/PVP | Modded with QOL publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does DeadInTen | Mixed PVE/PVP | Modded with QOL come up?

You will find DeadInTen | Mixed PVE/PVP | Modded with QOL on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does DeadInTen | Mixed PVE/PVP | Modded with QOL compare with other servers in the rankings?

The seven-day player-hours table has DeadInTen | Mixed PVE/PVP | Modded with QOL at #12,090, in the top 54% of ranked servers.

How full is DeadInTen | Mixed PVE/PVP | Modded with QOL right now?

DeadInTen | Mixed PVE/PVP | Modded with QOL is offline at the moment; the last sighting was 47 hours ago. A seven-day sample gives 1 players on average and 1 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.

Getting on

What steps get you onto DeadInTen | Mixed PVE/PVP | Modded with QOL?

In Rust, press F1 and enter client.connect 86.30.113.113:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://deadinten.uk.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.